

Sekiro: Shadows Die Twice: PC requirementsīefore we get to that, though, let's remind ourselves of Sekiro's PC requirements, which you'll find listed below. From my own testing, even a 6GB Nvidia GeForce GTX 1060 can run Sekiro at 60fps on Max settings at both 1920x10x1440, so anything above a GTX 1060 should have no issue at all when it comes to performance.įor those with graphics cards below the GTX 1060, however, there are a couple of handy tricks you can employ to hoist the frame rate back up towards 60fps without necessarily compromising the game's overall image quality. I just want a switch to turn that on while using minimal graphics.The good news is that Sekiro runs like a true ninja on PC, offering up buttery smooth frame rates on even the most entry-level GPUs out of today's best graphics cards. I think you misunderstand, I WANT the mud chunks, decals and all, but when you have the "overall" graphics settings set to lowest they do not appear. now you will not have mud chunks on tires. the file is located in your games meshcache zip. as for the mud chunks if that is what you are referring to, you can remove them in the files to just get rid of those alone. to help my PC handle things better i turn off motion blur, fxaa and ssoa. I'd also be interested in an autosave for the Proving ground, I miss making truck yards and campsites in that sandbox mode. Originally posted by A Deep Commitment To Konata:Well, with this new DLC can we have an optimization patch? I can run the game fine on low graphics but can't toggle mud decals and vehicle deformation - while keeping low terrain and overall graphics (grass and shadows are my weakness)- like I could in the original Spintires.Īll I'm asking is an expanded divvied-up graphics option menu akin to the original spintires, instead of the simplified "quality" slider they have now.Īt the very least a toggle override for the decals and mud on tires(I think it was called Mud Detailization in Spintires), those are defining features for the game.
MUDRUNNER PC NO GRAPHICS SETTINGS UPDATE
That's not all, though! In addition to this new DLC news, we'd like to say that we plan on doing a monthly community update for you all, sharing what we're working on, and introducing some cool things that we've seen from the community. We look forward to sharing you more about the DLC as time goes on! Your goals on The Valley will be similar to classic maps, unlocking other garages and lumber mills around the map. Players will be able to muck around in The Valley as soon as the DLC is installed, so if you've just got the game, and not finished other maps, don't worry! You can get stuck into The Valley all the same.


It's now been just over two months since Spintires: MudRunner launched, and it's our absolute pleasure to announce the first DLC for Spintires: MudRunner, The Valley.
